Draw 10,000
10,000 primitive objects for Aesthetics of Computation.
Press 'r' to reset.
public class Generate : MonoBehaviour
{
[SerializeField]
List<GameObject> shapePrefabs;
private List<GameObject> shapes;
private int size = 100;
private float coef = 1.25f;
// Start is called before the first frame update
void Start()
{
CreateShapes();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
CreateShapes();
}
}
public void CreateShapes()
{
if(shapes != null && shapes.Count > 0)
{
foreach(GameObject g in shapes)
{
Destroy(g);
}
}
shapes = new List<GameObject>();
for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
shapes.Add(
Instantiate(shapePrefabs[Random.Range(0, 4)], new Vector3(coef * i - (coef * size / 2.0f), 0, coef * j - (coef * size / 2.0f)), Quaternion.Euler(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)))
);
shapes[shapes.Count - 1].transform.localScale = new Vector3(Random.Range(0, 1.0f), Random.Range(0, 1.0f), Random.Range(0, 1.0f));
}
}
}
}
Status | Released |
Category | Assets |
Author | Sean Lynch |
Made with | Unity |
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